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On a less positive note, no matter what you do, all of the game's cars have a lightweight, feeble feel to them. Changing the suspension stiffness to hard, for example, allows you to navigate level surfaces much faster at a cost of significantly reduced stability when things get bumpy. To the game's credit, adjusting these variables has noticeable effects and makes them something worth fiddling with for racing game veterans. Everything from suspension stiffness to brake distribution and maximum steering angles can be edited to suit both your driving style and the kinds of conditions you can expect in your next race. Unimaginative construction of a game based on a sport all about flow and flair is not going to win many fans.Īs with previous games in the series, an emphasis has been placed on the realism of the handling model. While developer Milestone seems to understand the brief, the derivative way in which the game's elements have been combined keep it from hitting all the right marks.
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It's a message that succinctly sums up what a rally game should ask of its players: control, adaptability, and a healthy respect of the unknown. "Track drivers see the same corner thousands of times, rally drivers see a thousand corners one time," reads one of the insights on WRC 3's numerous loading screens.
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